約 5,307,140 件
https://w.atwiki.jp/kai26cf/pages/70.html
Poems(作成中) いままで書いてきた詩です。 休日 旅 今を生きる 海底に沈む存在 一つの絆 遮断 変化 幻想と現実 迎春 夕焼け 通り過ぎた街を行く 出来るだけ自然に。 それは、いつか見た夢の続き 瞬間 ACHES 涙の影 今を生きること 風の行方 鏡の中のオマエ 波にさらわれた恋 涙の詩 雪の欠片 雫 3年後の君 奇跡 信号のないあなたに 空が僕を見つめてる 悲しみに流されて Leaves 永遠の記憶 あなたに出会えたこと 僕の好きな場所 心の中に居ればいい Story of the Days 寂しさの暗闇の中で 溢れる涙は空の色 Alongside you to love out of the way upstairs 静 Shot Straight way/Sweetness 好きだから.. Love box Sound two years ago KAI S Short Poems My fearless love IN MY MIGHT STORN 尚太くん’S ぽえむ キラリキラリ・・ 鍵盤 声が聴きたい 休日 蚊 沈黙の夜 悲しい海 お風呂の中に君とボク 青いキャンパス 雨
https://w.atwiki.jp/nwnnwn/pages/9.html
OnConversationに入るスクリプト。 メッセージを聞いた時に発動する。 NWNデフォルト(翻訳付き) NWNデフォルト(翻訳付き) #include "nw_i0_generic" void main() { // 石になってる時は飛ばす if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) { return; } // 死んでる時も飛ばす if (GetIsDead(OBJECT_SELF) == TRUE) { return; } // 特定のパターンを数値に変換して習得する // 話者を習得する int nMatch = GetListenPatternNumber(); object oShouter = GetLastSpeaker(); if (nMatch == -1) { // どのパターンの会話でも無い場合は普通にカンバセーションを始める if (GetCommandable(OBJECT_SELF)) { ClearActions(CLEAR_NW_C2_DEFAULT4_29); BeginConversation(); } else //チャーム状態ならカンバセーションを開始する if (GetHasEffect(EFFECT_TYPE_CHARMED) == TRUE) { ClearActions(CLEAR_NW_C2_DEFAULT4_29); BeginConversation(); } } // PC以外の仲間からの呼びかけに答える else if (GetIsObjectValid(oShouter) !GetIsPC(oShouter) GetIsFriend(oShouter)) { object oIntruder = OBJECT_INVALID; // もしあるなら侵入者を決定してください if(nMatch == 4) { //叫んだ仲間が持っている"NW_BLOCKER_INTRUDER"関数をoIntruderとして習得 oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); } else if (nMatch == 5) { //叫んだ仲間に最後に敵対行動をした相手をoIntruderとして習得 oIntruder = GetLastHostileActor(oShouter); if(!GetIsObjectValid(oIntruder)) { //見つからなかったら、自分が攻撃していた相手を習得します oIntruder = GetAttemptedAttackTarget(); if(!GetIsObjectValid(oIntruder)) { //それも駄目なら、呪文を唱えようとした相手を習得します oIntruder = GetAttemptedSpellTarget(); if(!GetIsObjectValid(oIntruder)) { oIntruder = OBJECT_INVALID; } } } } // oIntruderに警戒するように返事をします。 // 最初の敵を見失った仲間に戻って来いと言う。 RespondToShout(oShouter, nMatch, oIntruder); } // Send the user-defined event if appropriate if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); } }
https://w.atwiki.jp/usb_audio/pages/37.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 41 The bNrInPins field contains the number of Input Pins (p) of the Mixer Unit. This evidently equals the number of audio channel clusters that enter the Mixer Unit. The connectivity of the Input Pins is described via the baSourceID() array, containing p elements. The index i into the array is one-based and directly related to the Input Pin numbers. BaSourceID(i) contains the ID of the Unit or Terminal to which Input Pin i is connected. The cluster descriptors, describing the logical channels entering the Mixer Unit are not repeated here. It is up to the Host software to trace the connections ‘upstream’ to locate the cluster descriptors pertaining to the audio channel clusters. As mentioned before, every input channel can virtually be mixed into all of the output channels. If n is thetotal number of logical input channels, contained in all the audio channel clusters that are entering the Mixer Unit ここに式 and m is the number of logical output channels, then there are n x m mixing Controls in the Mixer Unit, some of which may not be programmable. cite(Note) Both n and m must be limited to 254. Because a Mixer Unit can redefine the spatial locations of the logical output channels, contained in its output cluster, there is a need for a Mixer output cluster descriptor. The bNrChannels, wChannelConfig and iChannelNames characterize the cluster that leaves the Mixer Unit over the single Output Pin (‘downstream’ connection). For a detailed description of the cluster descriptor, see Section 3.7.2.3, “Audio Channel Cluster Format.” The Mixer Unit Descriptor reports which Controls are programmable in the bmControls bitmap field. This bitmap must be interpreted as a two-dimensional bit array that has a row for each logical input channel and a column for each logical output channel. If a bit at position [u, v] is set, this means that the Mixer Unit contains a programmable mixing Control that connects input channel u to output channel v. If bit [u, v] is clear, this indicates that the connection between input channel u and output channel v is non-programmable. Its fixed value can be retrieved through the appropriate request. The valid range for u is from one to n. The valid range for v is from one to m. The bmControls field stores the bit array row after row where the MSb of the first byte corresponds to the connection between input channel 1 and output channel 1. If (n x m) is not an integer multiple of 8, the bit array is padded with zeros until an integer number of bytes is occupied. The number of bytes used to store the bit array, N, can be calculated as follows IF ((n x m) MOD 8) 0 THEN N = ((n x m) DIV 8) + 1 ELSE N = ((n x m) DIV 8) An index to a string descriptor is provided to further describe the Mixer Unit. The following table details the structure of the Mixer Unit descriptor. Table 4-5 Mixer Unit Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 10+p+N 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant MIXER_UNIT descriptor subtype. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 42 Offset Field Size Value Description 3 bUnitID 1 Number Constant uniquely identifying the Unit within the audio function. This value is used in all requests to address this Unit. 4 bNrInPins 1 Number Number of Input Pins of this Unit p 5 baSourceID(1) 1 Number ID of the Unit or Terminal to which the first Input Pin of this Mixer Unit is connected. … … … … … 5+(p-1) baSourceID (p) 1 Number ID of the Unit or Terminal to which the last Input Pin of this Mixer Unit is connected. 5+p bNrChannels 1 Number Number of logical output channels in the Mixer’s output audio channel cluster. 6+p wChannelConfig 2 Bitmap Describes the spatial location of the logical channels. 8+p iChannelNames 1 Index Index of a string descriptor, describing the name of the first logical channel. 9+p bmControls N Number Bit map indicating which mixing Controls are programmable. 9+p+N iMixer 1 Index Index of a string descriptor, describing the Mixer Unit. 4.3.2.4 Selector Unit Descriptor The Selector Unit is uniquely identified by the value in the bUnitID field of the Selector Unit descriptor (SUD). No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Selector Unit. The bNrInPins field contains the number of Input Pins (p) of the Selector Unit. The connectivity of the Input Pins is described via the baSourceID() array that contains p elements. The index i into the array is one-based and directly related to the Input Pin numbers. BaSourceID(i) contains the ID of the Unit or Terminal to which Input Pin i is connected. The cluster descriptors, describing the logical channels that enter the Selector Unit are not repeated here. In order for a Selector Unit to be legally connected, all of the audio channel clusters that enter the Selector Unit must have the same number of channels. However, the spatial locations of these channels may vary from cluster to cluster. Therefore, the Host software should trace all Input Pins to find their ‘upstream’ connection to locate the cluster descriptors for all the Input Pins that enter the Selector Unit. This further implies that the cluster descriptor, associated with the Output Pin of the Selector Unit can change dynamically, depending on the currently selected position of the Selector Unit. An index to a string descriptor is provided to further describe the Selector Unit. The following table details the structure of the Selector Unit descriptor. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 43 Table 4-6 Selector Unit Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 6+p 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant SELECTOR_UNIT descriptor subtype. 3 bUnitID 1 Number Constant uniquely identifying the Unit within the audio function. This value is used in all requests to address this Unit. 4 bNrInPins 1 Number Number of Input Pins of this Unit p 5 baSourceID(1) 1 Number ID of the Unit or Terminal to which the first Input Pin of this Selector Unit is connected. … … … … … 5+(p-1) baSourceID (p) 1 Number ID of the Unit or Terminal to which the last Input Pin of this Selector Unit is connected. 5+p iSelector 1 Index Index of a string descriptor, describing the Selector Unit. 4.3.2.5 Feature Unit Descriptor The Feature Unit is uniquely identified by the value in the bUnitID field of the Feature Unit descriptor (FUD). No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Feature Unit. The bSourceID field is used to describe the connectivity for this Feature Unit. It contains the ID of the Unit or Terminal to which this Feature Unit is connected via its Input Pin. The cluster descriptor, describing the logical channels entering the Feature Unit is not repeated here. It is up to the Host software to trace the connection ‘upstream’ to locate the cluster descriptor pertaining to this audio channel cluster. The bmaControls() array is an array of bit-maps, each indicating the availability of certain audio Controls for a specific logical channel or for the master channel 0. For future expandability, the number of bytes occupied by each element (n) of the bmaControls() array is indicated in the bControlSize field. The number of logical channels in the cluster is denoted by ch. An index to a string descriptor is provided to further describe the Feature Unit. The layout of the Feature Unit descriptor is detailed in the following table. Table 4-7 Feature Unit Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 7+(ch+1)*n USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 44 Offset Field Size Value Description 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant FEATURE_UNIT descriptor subtype. 3 bUnitID 1 Number Constant uniquely identifying the Unit within the audio function. This value is used in all requests to address this Unit. 4 bSourceID 1 Constant ID of the Unit or Terminal to which this Feature Unit is connected. 5 bControlSize 1 Number Size in bytes of an element of the bmaControls() array n 6 bmaControls(0) n Bitmap A bit set to 1 indicates that the mentioned Control is supported for master channel 0 D0 MuteD1 VolumeD2 BassD3 MidD4 TrebleD5 Graphic EqualizerD6 Automatic GainD7 DelayD8 Bass BoostD9 LoudnessD10..(n*8-1) Reserved 6+n bmaControls(1) n Bitmap A bit set to 1 indicates that the mentioned Control is supported for logical channel 1. … … … … … 6+(ch*n) bmaControls(ch) n Bitmap A bit set to 1 indicates that the mentioned Control is supported for logical channel ch. 6+(ch+1)*n iFeature 1 Index Index of a string descriptor, describing this Feature Unit. 4.3.2.6 Processing Unit Descriptor The Processing Unit is uniquely identified by the value in the bUnitID field of the Processing Unit descriptor (PUD). No other Unit or Terminal within the same alternate setting of the AudioControl interface may have the same ID. This value must be passed in the UnitID field of each request that is directed to the Processing Unit. The wProcessType field contains a value that fully identifies the Processing Unit. For a list of all supported Processing Unit Types, see Section A.7, “Processing Unit Process Types.” The bNrInPins field contains the number of Input Pins (p) of the Processing Unit. The connectivity of the Input Pins is described via the baSourceID() array that contains p elements. The index i into the array is one-based and directly related to the Input Pin numbers. BaSourceID(i) contains the ID of the Unit or USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 45 Terminal to which Input Pin i is connected. The cluster descriptors, describing the logical channels entering the Processing Unit are not repeated here. It is up to the Host software to trace the connections ‘upstream’ to locate the cluster descriptors pertaining to the audio channel clusters. Because a Processing Unit can freely redefine the spatial locations of the logical output channels, contained in its output cluster, there is a need for an output cluster descriptor. The bNrChannels, wChannelConfig, and iChannelNames fields characterize the cluster that leaves the Processing Unit over the single Output Pin (‘downstream’ connection). For a detailed description of the cluster descriptor, see Section 3.7.2.3, “Audio Channel Cluster Format.” The bmControls field is a bitmap, indicating the availability of certain audio Controls in the Processing Unit. For future expandability, the number of bytes occupied by the bmControls field is indicated in the bControlSize field. In general, all Controls are optional. However, some Processing Types may define certain Controls as mandatory. In such a case, the appropriate bit in the bmControls field must be set to one. The meaning of the bits in the bmControls field is qualified by the wProcessType field. However, bit D0 always represents the Enable Processing Control for all Processing Unit Types. The Enable Processing Control is used to bypass the entire functionality of the Processing Unit. Default behavior is assumed when set to off. In case of a single Input Pin, logical channels entering the Unit are passed unaltered for those channels that are also present in the output cluster. Logical channels not available in the output cluster are absorbed by the Processing Unit. Logical channels present in the output cluster but unavailable in the input cluster are muted. In case of multiple Input Pins, corresponding logical input channels are equally mixed together before being passed to the output. If the Enable Processing Control is present in a Processing Unit, bit D0 must be set to one. Otherwise, it is set to zero, indicating that the Processing Unit cannot be bypassed. An index to a string descriptor is provided to further describe the Processing Unit. The previous fields are common to all Processing Units. However, depending on the value in the wProcessType field, a process-specific part is added to the descriptor. The following paragraphs describe these process-specific parts. The following table outlines the common part of the Processing Unit descriptor. Table 4-8 Common Part of the Processing Unit Descriptor Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 13+p+n+x 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant PROCESSING_UNIT descriptor subtype. 3 bUnitID 1 Number Constant uniquely identifying the Unit within the audio function. This value is used in all requests to address this Unit. 4 wProcessType 2 Constant Constant identifying the type of processing this Unit is performing. 6 bNrInPins 1 Number Number of Input Pins of this Unit p 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
https://w.atwiki.jp/sfrontier/pages/108.html
import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.sql.Statement; import java.util.ArrayList; import java.util.HashMap; import java.util.LinkedHashMap; /** * SQLManager.java - * @author natio */ public class SQLManager { private static Connection _conn = null; private static boolean _verbose = false; private static boolean _invalid = false; // SQL 文 private static final String SQL_GET_ALL_OBJECTS = "SELECT * FROM USER_OBJECTS"; private static final String SQL_GET_VALID_OBJECTS = "SELECT * FROM USER_OBJECTS WHERE STATUC = VALID "; private static final String SQL_GET_TABLES = "SELECT * FROM USER_TABLES"; private static final String SQL_GET_TABLE_COLUMNS = "SELECT TABLE_NAME. COLUMN_NAME, DECODE( NULLABLE, N , NOT NULL , - ) NULLABLE, DATA_TYPE || DECODE( DATA_TYPE, DATE , , ( || DECODE( TO_CHAR( DATA_PRECISION ), NULL, TO_CHAR( DATA_LENGTH ), TO_CHAR( DATA_PRECISION ) || DECODE( TO_CHAR( DATA_SCALE ), 0 , , , || TO_CHAR( DATA_SCALE ) ) ) || ) ) DATA_TYPE FROM USER_TAB_COLUMNS ORDER BY TABLE_NAME, COLUMN_ID "; private static final String SQL_GET_TABLE_CONSTS = "SELECT c.CONSTRAINT_NAME, c.CONSTRAINT_TYPE, c.TABLE_NAEM, c.SEARCH_CONDITION, cc.COLUMN_NAME FROM USER_CONSTRAINTS c, USER_CONS_COLUMNS cc WHERE c.CONSTRAINT_NAME = cc.CONSTRAINT_NAME AND c.TABLE_NAME = ? ORDER BY CONSTRAINT_NAME, POSITION"; private static final String SQL_GET_VIEWS = "SELECT VIEW_NAME, TEXT FORM USER_VIEWS"; private static final String SQL_GET_INDEXES = "SELECT * FROM USER_INDEXES"; private static final String SQL_GET_INDEX_COLUMNS = "SELECT * FROM USER_IND_COLUMNS"; private static final String SQL_GET_SEQUENCES = "SELECT * FROM USER_SEQUENCES"; private static final String SQL_GET_PROC_SOURCE = "SELECT * FROM USER_SOURCE WHERE NAME = ? AND TYPE = ?"; //private static final String SQL_GET_PACKAGES = "SELECT OBJECT_NAME, PROCEDURE_NAME FROM USER_PROCEDURES WHERE PROCEDURE_NAME IS NOT NULL"; private static final String SQL_GET_PACKAGES = "SELECT DISTINCT PACKAGE_NAEM OBJECT_NAME, OBJECT_NAME PROCEDURE_NAME FROM USER_ARGUMENTS WHERE PACKAGE_NAME IS NOT NULL"; private static final String SQL_GET_PROCEURES = "SELECT DISTINCT NAME FROM USER_SOURCE WHERE TYPE = PROCEDURE "; private static final String SQL_GET_FUNCTIONS = "SELECT DISTINCT NAEM FROM USER_SOURCE WHERE TYPE = FUNCTION "; private static final String SQL_GET_PKG_PROC_START = "SELECT LINE, TEXT FROM USER_SOURCE WHERE NAME = ? AND TYPE = PACKAGE BODY AND ( UPPER( TEXT ) LIKE %PROCEDURE% OR UPPER( TEXT ) LIKE %FUNCTION% )"; private static final String SQL_GET_PKG_PROC_END1 = "SELECT MAX( LINE ) LINE FROM USER_SOURCE WHERE NAME = ? AND TYPE = PACKAGE BODY AND ( LINE BETWEEN ? AND ? ) AND ( UPPER( TEXT ) LIKE %END;% OR UPPER( TEXT ) LIKE %END% || ? || % )"; private static final String SQL_GET_PKG_PROC_END2 = "SELECT MAX( LINE ) LINE FROM USER_SOURCE WHERE NAME = ? AND TYPE = PACKAGE BODY AND LINE = ? AND ( UPPER( TEXT ) LIKE %END;% OR UPPER( TEXT ) LIKE %END% || ? || % )"; private static final String SQL_GET_PKG_PROC_SOURCE = "SELECT TEXT FROM USER_SOURCE WHERE NAME = ? AND TYPE = PACKAGE BODY AND LINE BETWEEN ? AND ? "; private static final String SQL_GET_RPOC_ARGS = "SELECT OBJECT_NAME, PACKAGE_NAME, ARGUMENT_NAEM, DATA_TYPE || DECODE( TO_CHAR( DATA_PRECISION ), NULL, DECODE( TO_CHAR( DATA_LENGTH ), NULL, , ( || TO_CHAR( DATA_LENGTH ) || ) ), DECODE( TO_CHAR( DATA_SCALE ), NULL, ( || TO_CHAR( DATA_PRECISION ) || ) , ( || TO_CHAR( DATA_PRECISION ) || , || TO_CHAR( DATA_SCALE ) || ) ) ) DATA_TYPE,, IN_OUT FROM USER_ARGUMENTS WHERE PACKAGE_NAME IS NULL AND OBJECT_NAME = ? AND DATA_LEVEL = 0 ORDER BY POSITION"; private static final String SQL_GET_PKG_PROC_AGRS = "SELECT OBJECT_NAME, PACKAGE_NAME, ARGUMENT_NAME, DATA_TYPE || DECODE( TO_CHAR( DATA_PRECISION ), NULL, DECODE( TO_CHAR( DATA_LENGTH ), NULL, , ( || TO_CHAR( DATA_LENGTH ) || ) ), DECODE( TO_CHAR( DATA_SCALE ), NULL, ( || TO_CHAR( DATA_PRECISION ) || ) , ( || TO_CHAR( DATA_PREXISION ) || , || TO_CHAR( DATA_SCALE ) || ) ) ) DATA_TYPE, IN_OUT FROM USER_ARGUMENTS WHERE OBJECT_NAME = ? AND PACKAGE_NAME = ? AND DATA_LEVEL = 0 ORDER BY POSITION"; /** * Connection を設定します。 * @param conn */ public static void setConnection( Connection conn ) { _conn = conn; } /** * ログ出力フラグを設定します。 * @param verbose */ public static void setVerbose( boolean verbose ) { _verbose = verbose; } /** * invalid フラグを設定します。 * @param invalid */ public static void setInvalid( boolean invalid ) { _invalid = invalid; } /** * 全OBJECTのリストを取得します。 * @return * @throws SQLException */ public static ObjectItem[] getObjects() throws SQLException { if( _conn = null ) return null; if( _verbose ) System.out.println( "[SQLManager] オブジェクトの一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( _invalid ? SQL_GET_ALL_OBJECTS * SQL_GET_VALID_OBJECTS ); ArrayList list = new ArrayList(); while( rs.next() ) { ObjectItem item = new ObjectItem(); item.objectName = rs.getString( "OBJECT_NAME" ); item.objectType = rs.getString( "OBJECT_TYPE" ); item.status = rs.getString( "STATUS" ); item.createdDate = rs.getDate( "CREATED" ); item.lastDDLDate = rs.getDate( "LAST_DDL_TIME" ); item.createdTime = rs.getTime( "CREATED" ); item.lastDDLTime = rs.getTime( "LAST_DDL_TIME" ); list.add( item ); } rs.close(); stmt.close(); return ( ObjectItem[] ) list.toArray( new ObjectItem[ list.size() ] ); } /** * 全 TABLE のリストを取得します。 * @return * @throws SQLException */ public static HashMap getTables() throws SQLException if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] 表の一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_TABLES ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "TABLE_NAME" ); TableItem item = new TableItem(); item.tablespaceName = rs.getString( "TABLESPACE_NAME" ); item.pctFree = rs.getInt( "PCT_FREE" ); item.pctUsed = rs.getInt( "PCT_USED" ); item.iniTrans = rs.getInt( "INI_TRANS" ); item.maxTrans = rs.getInt( "MAX_TRANS" ); item.initialExtent = rs.getInt( "INITIAL_EXTENT" ); item.nextExtent = rs.getInt( "NEXT_EXTENT" ); item.minExtents = rs.getInt( "MIN_EXTENTS" ); item.maxExtents = rs.getInt( "MAX_EXTENTS" ); item.pctIncrease = rs.getInt( "PCT_INCREASE" ); item.freelists = rs.getInt( "FREELISTS" ); item.freelistGroups = rs.getInt( "FREELIST_GROUPS" ); map.put( name, item ); } rs.close(); stmt.close(); return map; } /** * 全Table の Column を取得します。 * @retun * @throws SQLException */} public static HashMap getTableColumns() throws SQLException { if( _conn = null ) return null; if( _verbose ) System.out.println( "[SQLManager] 表の列一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_TABLE_COLUMNS ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "TABLE_NAME" ); ArrayList list = ( ArrayList ) map.get( name ); if( list == null ) { list = new ArrayList(); map.put( name, list ); } TableColumnItem item = new TableColumnItem(); item.columnName = rs.getString( "COLUMN_NAME" ); item.nullable = rs.getString( "NULLABLE" ); item.dataType = rs.getString( "DATA_TYPE" ); list.add( item ); } rs.close(); stmt.close(); return map; } /** * テーブルの制約を取得します。 * @retun * @throws SQLException */} public static HashMap getTableConsts( String tableName ) throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager]表" + tableName + "の制約の一覧を取得しています。" ); PreparedStatement pstmt = _conn.prepareStatement( SQL_GET_TABLE_CONSTS ); pstmt.setString( 1, tableName ); ResultSet rs = pstmt.excuteQuery(); LinkedHashMap lmap = new LinkedHashMap(); while( rs.next() ) { String searchCondition = rs.getString( "SEARCH_CONDITION" ); if( searchCondition != null searchCondition.indexOf( "IS NOT NULL" ) != -1 ) { continue; } String cname = rs.getString( "CONSTRAINT_NAME" ) TableConstItem item = ( TableConstsItem )lmap.get( cname ); if( item == null ) { item = new TbaleConstItem(); lmap.put( cname, item ); } item.constraintType = rs.getString( "CONSTRAINT_TYPE" ); item.searchCondition = searchCondition; item.tableName = rs.getString( "TABLE_NAME" ); item_constraintName = cname; if( item.columnNames == null ) { item.columnNames = new arrayList(); } } rs.close(); pstmt.close(); return lmap; } /** * 全View を取得します。 * @retun * @throws SQLException */ public static HashMap getViews() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] ビューの一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_VIEWS ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "VIEW_NAME" ); ViewItem item = new ViewItem(); item.text = rs.getString( "TEXT" ); map.put( name, item ); } rs.close(); stmt.close(); return map; } /** * 全INDEXを取得します。 * @retun * @throws SQLException */} public static HashMap getIndexes() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] 索引の一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_INDEXES ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "INDEX_NAME" ); IndexItem item = new IndexItem(); item.tablespaceName = rs.getString( "TABLESPACE_NAME" ); item.pctFree = rs.getInt( "PCT_FREE" ); item.iniTrans = rs.getInt( "INI_TRANS" ); item.maxTrans = rs.getInt( "MAX_TRANS" ); item.initialExtent = rs.getInt( "INITIAL_EXTENT" ); item.nextExtent = rs.getInt( "NEXT_EXTENT" ); item.minExtents = rs.getInt( "MIN_EXTENTS" ); item.maxExtents = rs.getInt( "MAX_EXTENTS" ); item.pctIncrease = rs.getInt( "PCT_INCREASE" ); item.freelists = rs.getInt8 "FREELISTS" ); item.freelistGroups = rs.getInt( "FREELIST_GROUPS" ); item.indexType = rs.getString( "INDEX_TYPE" ); item.tableOwner = rs.getString( "TABLE_OWNER" ); item.tableName = rs.getString( "TABLE_NAME" ); item.tableType = rs.getString( "TABLE_TYPE" ); item.uniqueness = rs.getString( "UNIQUENESS" ); map.put( name. item ); } rs.close(); stmt.close(); return map; } /** * 全Index の Column を取得します。 * @retun * @throws SQLException */ public static HashMap getIndexColumns() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] 索引の列一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_INDEX_COLUMNS ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "INDEX_NAME" ); ArrayList list = ( ArrayList) map.get( name ); if( list == null ) { list = new ArrayList(); map.put( name, list ); } list.add( rs.getString( "COLUMN_NAME" ); } rs.close(); stmt.close(); return map; } /** * 全SEQUENCEを取得します。 * @retun * @throws SQLException */ public static HashMap getSequences() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] 順序の一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_SEQUENCES ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "SEQUENCE_NAME" ); SequenceItem item = new SequenceItem(); item.minValue = rs.getString( "MIN_VALUE" ); item.maxValue = rs.getString( "MAX_VALUE" ); item.incrementBy = rs.getString( "INCREMENT_BY" ); item.cycleFlag = rs.getString( "CYCLE_FLAG" ); item.orderFlag = rs.getString( "ORDER_FLAG" ); item.cacheSize = rs.getString( "CACHE_SIZE" ); map.put( name, item ); } rs.close(); stmt.close(); return map; } /** * プロシージャの一覧を取得します。 * @retun * @throws SQLException */ public static String[] getProcedures() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] プロシージャの一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_PROCEDURES ); ArrayList list = new ArrayList(); while( rs.next() ) { String text rs.getString( "NAME" ); list.add( text ); } rs.close(); stmt.close(); return ( String[] ) list.toArray( new String[ list.size() ] ); } /** * ファンクション一覧を取得します。 * @retun * @throws SQLException */ public static String[] getFunction() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] ファンクションの一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_FUNCTIONS ); ArrayList list = new ArrayList(); while( rs.next() ) { String text = rs.getString( "NAME" ); list.add( text ); } rs.close(); stmt.close(); return ( String[] )list.toArray( new String[ list.size() ] ); } /** * プロシージャのソースを取得します。 * @retun * @throws SQLException */ public static String[] getProcSource( String name, String type ) throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager]" + type + " " + name + " のソースを取得しています。" ); PreparedStatement pstmt = _conn.prepareStatement( SQL_GET_PROC_SOURCE ); pstmt.setString( 1, name ); pstmt.setString( 2, type ); ResultSet rs = pstmt.executeQuery(); ArrayList list = new ArrayList(); while( rs.next() ) { String text = rs.getString( "TEXT" ); list.add( text ); } rs.close(); pstmt.close(); return ( String[] ) list.toArray( new String[ list.size() ] ); } /** * 全 Package の Procedure を取得します。 * @retun * @throws SQLException */ public static HashMap getPackages() throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager] パッケージの一覧を取得しています。" ); Statement stmt = _conn.createStatement(); ResultSet rs = stmt.excuteQuery( SQL_GET_PACKAGES ); HashMap map = new HashMap(); while( rs.next() ) { String name = rs.getString( "OBJECT_NAME" ); ArrayList list = ( ArrayList ) map.get( name ); if( list == null ) { list = new ArrayList(); map.put( name, list ); } list.add( rs.getString( "PROCEDURE_NAME" ) ); } rs.close(); stmt.close(); return map; } /** * Package 内部 Procedure のソースを取得します。 * @param pkgName * @retun * @throws SQLException */ public static HashMap getPkgProcSource( String pkgName ) throws SQLException { if( _conn == null ) return null; // 開始位置取得 PreparedStatement pstmt = _conn.prepareStatement( SQL_GET_PROC_START ); pstmt.setString( 1, pkgName ); ResultSet rs = pstmt.excuteQuery(); ArrayList itemList = new ArrayList(); while( rs.next() ) { String text = rs.getString( "TEXT" ); int idx = text.indexOf( "(" ); if( idx != -1 ) { text = text.substring( 0, idx ); } if( text.toUpperCase().trim().indexOf( "PROCEDURE" ) != 0 text.toUpperCase().trim().indexOf( "FUNCTION" ) != 0 ) { // 宣言ではない continue; } PkgProcItem item = new PkgProcItem(); item.procName = text.toUpperCase().replaceAll( "PROCEDURE", "" ).replaceAll( "FUNCTION", "" ).trim(); item.startLine = rs.getInt( "LINE" ); itemList.add( item ); } rs.close(); pstmt.close(); for( int i = 0; i itemList.size(); i++ ) { PkgProcItem item ( PkgProcItem )itemList.get( i ); // 終了位置取得 if( i +1 itemList.size() ) { int nextStart = ( ( PkgProcItem ) itemList.get( i + 1 ) ).startLine; pstmt = _conn.prepareStatement( SQL_GET_PKG_PROC_END1 ); pstmt.setString( 1, pkgName ); pstmt.setInt( 2, item.startLine ); pstmt.setInt( 3, nextStart ); pstmt.setString( 4, item.procName.toUpperCase() ); rs = pstmt.executeQuery(); } else { pstmt = _conn.prepareStatement( SQL_GET_PKG_PROC_END2 ); pstmt.setString( 1, pkgName ); pstmt.setInt( 2, item.startLine ); pstmt.setString( 3, item.procName.toUpperCase() ); rs = pstmt.executeQuery(); } while( rs.next() ) { item.endLine = rs.getInt( "LINE" ); } rs.close(); pstmt.close(); // ソース取得 if( _verbose ) System.out.println( "[SQLManager]" + pkgName + "." + item.procName + " のソースを取得しています。" ); pstmt = _conn.prepareStatement( SQL_GET_PKG_PROC_SOURCE ); pstmt.setString( 1, pkgName ); pstmt.setInt( 2, item.startLine ); pstmt.setInt( 3, item.endLine ); rs = pstmt.executeQuery(); ArrayList sourceList = new ArrayList(); while( rs.next() ) { sourceList.add( rs.getString( "TEXT" ) ); } rs.close(); pstmt.close(); item.source = ( String[] ) sourceList.toArray( new String[ sourceList.size() ] ); map.put( item.procName, item ); } return map; } /** * プロシージャの引数を取得します。 * @param object * @param string * @retun * @throws SQLException */ public static ProcArgItem[] getProcArgs( String packageName, String objectName ) throws SQLException { if( _conn == null ) return null; if( _verbose ) System.out.println( "[SQLManager]" + ( ( packageNmae != null ) ? packageNmae + "." "" ) + objectName + "の引数を取得しています。" ); PreparedStatement pstmt = _conn.prepareStatement( ( packageName == null ) ? SQL_GET_PROC_ARGS SQL_GET_PKG_PROC_ARGS ); pstmt.setString( 1, objectName ); if( packageName != null ) { pstmt.setString( 2, packageNmae ); } ResultSet rs = pstmt.executeQuery(); ArrayList list = new ArrayList(); while( rs.next() ) { ProcArgItem item = new ProcArgItem(); item.objectName = rs.getString( "OBJECT_NAME" ); item.packageName = rs.getString( "PACKAGE_NAME" ); item.argumentName = rs.getString( "ARGUMENT_NAME" ); item.dataType = rs.getString( "DATA_TYPE" ); item.inOut = rs.getString( "IN_OUT" ); list.add( item ); } rs.close(); pstmt.close(); return ( ProcArgItem[] ) list.toArray( new ProcArgItem[ list.size() ] ); } } ---- 作成日:2007/12/10 更新日:2007/12/10 ----
https://w.atwiki.jp/giselle/pages/42.html
NASA関連略語集に戻る PA Pallet Assembly PA Pressurized Adapter (FGB)与圧アダプター PADLES Passive Dosimeter for Life science Experiments in Space パドレス PAL Planning and Authorization Letter PAL Lamp Protuberance Airload Lamp 外部燃料タンク(ET)突起部の空力負荷ランプ PAM Payload Attach Mechanism 船外実験装置取付け機構 P S Pointing and Support PAO Public Affair Office 広報(広報イベント) PAO Public Affair Officer 広報担当オフィサー PAS Payload Attach System ペイロード取付システム PAYLOAD BAY Payload Bay スペースシャトルのペイロードベイ(貨物室) PBA Portable Breathing Apparatus (ISS 内の)非常用酸素マスク PBM Payload Bay Mechanical PC Personal Computer PCA Pressure Control Assembly 与圧制御装置 PCAM Protein Crystallization Apparatus for Microgravity PCAS Passive Common Attach System PCBM Passive Common Berthing Mechanism パッシブ側共通結合機構(CBM) PCC Power Converter Controller PCDF Protein Crystallization Diagnostics Facility PCE Proximity Communication Equipment (ATV との)近接通信機器 PCG‐STES Protein Crystal Growth‐Single Thermal Enclosure System P/L Payload PCM Pulse‐Code Modulation PCMCIA Personal Computer Memory Card International Adapter PCN Page Change Notice P‐Code Precision Code PCP Pressure Control Panel 与圧コントロールパネル PCR Payload Changeout Room (KSC LC-39)ペイロード交換室 PCR Portable Computer Receptacle PCRF Protein Crystallization Research Facility 蛋白質結晶生成装置 PCS Portable Computer System ラップトップコンピュータ PCT Post‐Contact Thrusting P3/P4 Port 3/Port 4 P/TV Photo/Television PCU Plasma Contactor Unit プラズマ接触装置 PCU Power Conditioning Unit PCU Power Control Unit PCVP Pump and Control Valve Package PDA Payload Disconnect Assembly PDB Power Distribution Box 分電箱 PDGF Power and Data Grapple Fixture 電力・通信インタフェース付グラプル・フィクスチャ PDH Payload Data Handling unit PDI Payload Data Interface PDI Payload Data Interleaver PDIP Payload Data Interface Panel PDL Product Development Laboratory PDR Preliminary Design Review 基本設計審査 PDRS Payload Deployment and Retrieval System ペイロード放出、回収システム PDTA Power Data Transfer Assembly PDU Power Distribution Unit 分電盤 PDU Power Drive Unit PE Protective Enclosure PEC Passive Experiment Container PEHG Payload Ethernet Hub Gateway PEP Portable Emergency Provisions 携帯用救急備品 PERS Payload Equipment Restraint System PEV Pressure Equalization Valve 均圧弁 PF Payload Forward PFCS Pump Flow Control Subassembly ポンプ制御システム PFE Portable Fire Extinguisher (ISS 内の)消火器 PFMC Pump/Fan Motor Controller PFR Portable Foot Restraint ポータブル・フット・レストレイント(携帯用の足の固定具?) PFRAM Passive Flight Releasable Attachment Mechanism 取外し可能型取付け機構(受動側) PGBA‐S Plant Generic Bioprocessing Apparatus‐Stowage PGSC Portable General Support Computer ラップトップ・コンピュータ PGT Pistol Grip Tool ピストル型パワー・ツール PHA Prebreathe Hose Assembly プリブリーズ用の酸素マスク PHALCON Power, Heating, Articulation, Lighting, and Control Officer PI Payload Interrogator PI Principal Investigator 代表研究者 PIB Power Interface Box PIC Pyrotechnic Initiation Controller PiP push in pull ピップ(ピン) PIU Payload Interface Unit 船外実験装置側装置交換機構 PJPAM Pre‐stored Joint Position Autosequence Mode P/L Payload ペイロード PLAM Plasma Monitor プラズマ計測装置(SEDA-AP 機器) PLB Payload Bay PLBD Payload Bay Door PLC Pressurized Logistics Carrier PL FCT Payload Flight Control Team PL MDM Payload MDM ペイロードMDM PLSS Primary Life Support System (EMU の)主生命維持システム PLT Payload Laptop Terminal PLT Pilot パイロット PM Pressurized Module 「きぼう」の船内実験室 PM Pump Module ポンプモジュール PMA Pressurized Mating Adapter 与圧結合アダプター PMA Pump Module Assembly ポンプモジュールアセンブリ PMC Private Medical Conference プライベート医学交信 PMCU Power Management Control Unit 電力管理制御ユニット PMDIS Perceptual Motor Deficits In Space PMM Permanent Multipurpose Module 恒久結合型多目的モジュール PMMT Pre-launch Mission Management Team 打上げ前MMT PMP Payload Mounting Panel PMU Pressurized Mating Adapter POA Payload/ORU Accommodation ペイロード/軌道上交換ユニット仮置場 POC Portable Onboard Computer POCC Payload Operations Control Center ペイロード運用センター POH Pulse Output High POIC Payload Operations Integration Center ペイロード運用統合センター POR Point of Reference (RMS 操作時の)原点 POST Power ON Self‐Test PP Planning Period PPA Pump Package Assembly PPAM Pre‐stored POR Autosequence Mode PPCU Port Power Conditioning Unit ppO2 partial pressure of oxygen PPR Positive Pressure Relief 正圧リリーフ PPRV Positive Pressure Relief Valve 正圧リリーフバルブ PPT Precipitate PRB Preload Release Bracket PRCS Primary Reaction Control System PRD Payload Retention Device PREX Procedure Executor PRJ Pitch Roll Joint (SSRMS)ピッチ/ロール関節 PRLA Payload Retention Latch Assembly ペイロード保持固定装置 PRO Payload Rack Officer PROM Programmable Read‐Only Memory PROX Proximity Communication System 近傍域通信システム Prox‐Ops Proximity Operations PRT Power Ratchet Tool 電動ラチェットツール PRT Problem Resolution Team 問題解決チーム PS Payload Specialist ペイロード・スペシャリスト PSA Power Supply Assembly 電力供給アセンブリ PSA POA Support Assembly (MBS) psi Pounds per square inch(圧力単位) psia Pounds per Square Inch Absolute PSN Power Source Node PSP Payload Signal Processor PSRR Pressurized Section Resupply Rack PTB Payload Training Buffer PTCS Passive Thermal Control System 受動的熱制御システム PTR Port Thermal Radiator PTU Pan/Tilt Unit (カメラの)雲台 PTU Power Transfer Unit (シャトルのSSPTS用電力供給装置) PV Photovoltaic 太陽電池 PVA Photovoltaic Array 太陽電池アレイ PVAA Photovoltaic Array Assembly 太陽電池アレイアセンブリ(太陽電池パドル機構) PVCA Photovoltaic Controller Application PVCE Photovoltaic Controller Element PVCU Photovoltaic Controller Unit 太陽電池コントロールユニット PVGF Power Video Grapple Fixture 電力・ビデオインタフェース付グラプル・フィクスチャ PVM Photovoltaic Module 太陽電池モジュール PVR Photovoltaic Radiator 太陽電池ラジエータ PVRGF Photovoltaic Radiator Grapple Fixture 太陽電池ラジエータ用GF PVTCS Photovoltaic Thermal Control System 太陽電池熱制御システム PWD Portable Water Distributor 水供給装置 PWP Portable Work Platform PWR Portable Water Reservoir PWR Power パワー PYR Pitch Yaw Roll ピッチ(機首の上下)、ヨー(機首を左右に振る動き)、ロール(機体を左右に傾ける動き) NASA関連略語集に戻る
https://w.atwiki.jp/ddr_dp/pages/3217.html
CyberConnect(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 CyberConnect Blacklolita A20 激15 150 495 / 37 ゴールデンリーグクラス特典 STREAM VOLTAGE AIR FREEZE CHAOS 83 87 41 50 101 楽譜面(7) / 踊譜面(11) / 激譜面(15) / 鬼譜面(17) 属性 発狂(地団駄)、渡り、同時踏み、八分滝、リズム難、縦連 譜面 https //livedoor.blogimg.jp/yanmar195/imgs/e/e/eedd6a57.png 譜面動画 https //www.youtube.com/watch?v=WL9xCV3VZhQ (x3, NOTE) https //www.youtube.com/watch?v=EsqWEcoUS4A (x2.5, NOTE, Clap) プレイ動画 https //www.youtube.com/watch?v=bNQHtwaXRQg (x4, NOTE) 解説 前半は同レベル同bpm帯のオーソドックスな配置。後半は12分二連打+同時、裏入りの16分偶数乱打などでリズムを崩してくるので若干スコアが出しにくい。 -- 名無しさん (2020-03-11 21 50 42) ホームポジションスタート。前交差はあれどDP配置は少なめの標準的な発狂譜面で、16分は相応に多く入りのリズムが難しめ。縦連や同時で部分的に崩してくるので総合力が問われる配置が多く、譜面攻略が如実に現れる譜面でもある。 -- 名無しさん (2020-06-09 22 22 48) 名前 コメント コメント(私的なことや感想はこちら) 後半に頻発する16分(黄色)スタートの4連が、初見はタイミングが合わずコンボカッター要員。ただ基本的に譜面が音合わせかつソフラン無しなので、慣れるのは早い。 -- 名無しさん (2020-03-21 01 57 56) SPと比べると16分の縦ビジ配置がなく簡単になっている。ややリズム難だけどすぐ慣れるレベルでBPMも遅い為クリアやフルコンは下位クラス。 -- 名無しさん (2020-09-13 21 01 29) 名前 コメント
https://w.atwiki.jp/socup/pages/232.html
UICollectionViewを簡潔に解説する。 必要なもの UICollectionViewCell UICollectionView UICollectionViewControllerを使うと便利。 UICollectionViewLayoutについてはこちら UICollectionViewControllerの実装 セルの登録 レイアウトも登録するなら登録しておく。nibを使うならそれようのAPIあり。 - (void)viewDidLoad { [super viewDidLoad]; [self.collectionView registerClass [Cell class] forCellWithReuseIdentifier @"MY_CELL"]; // self.collectionView.collectionViewLayout = [[MyCollectionLayout alloc] init]; } UITableViewと同じようなメソッドを実装 - (NSInteger)numberOfSectionsInCollectionView (UICollectionView *)collectionView { return 1; } - (NSInteger)collectionView (UICollectionView *)collectionView numberOfItemsInSection (NSInteger)section { return 300; } - (UICollectionViewCell *)collectionView (UICollectionView *)collectionView cellForItemAtIndexPath (NSIndexPath *)indexPath { static NSString *CellIdentifier = @"MY_CELL"; Cell *cell = [collectionView dequeueReusableCellWithReuseIdentifier CellIdentifier forIndexPath indexPath]; return cell; } レイアウト情報用のメソッドも実装 - (CGSize)collectionView (PSUICollectionView *)collectionView layout (PSUICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath (NSIndexPath *)indexPath { return CGSizeMake(100, 100); } - (CGFloat)collectionView (PSUICollectionView *)collectionView layout (PSUICollectionViewLayout*)collectionViewLayout minimumInteritemSpacingForSectionAtIndex (NSInteger)section { return 20; } - (CGFloat)collectionView (PSUICollectionView *)collectionView layout (PSUICollectionViewLayout*)collectionViewLayout minimumLineSpacingForSectionAtIndex (NSInteger)section { return 30; } - (UIEdgeInsets)collectionView (PSTCollectionView *)collectionView layout (PSTCollectionViewLayout*)collectionViewLayout insetForSectionAtIndex (NSInteger)section { return UIEdgeInsetsMake(30, 30, 30, 30); } ヘッダー、フッターも適宜(UITableViewと同様な)
https://w.atwiki.jp/teo2005/pages/69.html
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https://w.atwiki.jp/deadspace2/pages/92.html
Chapter 12 試掘坑内部 掘削機デッキ上~行政区画へ 試掘坑内部 Ellie Isaac, over here! It looks like the mechanic was dragged away before he could finish fixing this. Isaac、こっちよ!どうやら修理の途中だったみたいで必要な機材が―― Isaac Stross is dead, Ellie. ……Ellie。Strossが死んだ。 Ellie Well, I m not sorry about that. へえ、そう……なの。残念だ、なんて言わないわよ。 Ellie So what happens now? I thought you needed Stross to destroy the Marker. で、これからどうするの?Markerを破壊するためにはStrossが必要だったんじゃないの? Isaac Stross couldn t lead us to the Marker. He was running away from his guilt. いや、彼には恐らく無理だったろう。彼は自らの罪から逃げ出したんだ。 Ellie What about you? ……じゃあ、あなたはどうなの? Isaac I m not running anymore. I know what I have to do. Well, this drill is a stroke of good luck, finally. Why don t you get up to the cab try to get it started. I ll look for the other power cell. 俺は、もう逃げないと決めた。大丈夫、やるべき事はわかってるさ。それにしても……ここに掘削機があったとは幸運だ。Ellie、上に上がってこいつを起動出来ないか調べてくれ。俺は電源ユニットを探して来る。 Ellie Alright, I ll see what I can do from up here. わかったわ。やってみる。 ... Ellie Hey, what d you do? I just lost the control holograms. ちょっと、何をやったの?制御ホログラムが消えちゃったんだけど。 Isaac Yeah, the circuit junction shorted out. I ll have to find another one. ああ、制御回路がショートしたみたいだからな。別の回路を探して来よう。 Ellie Well it s standard, there should be another one around here somewhere. ええと、それが良さそうね。この辺りの何処かにあるはずよ、その……回路だか何かが。 Isaac I ll look. Any luck up there? ああ、見てくる。そっちは何かわかったか。 Ellie Well, no, not now. いいえ、今のところは特に何も。 Isaac Right. ……だろうな。 ... Isaac Found it. 見つけた、制御回路だ。 Ellie Great. I think I ve hotwired the system to bypass the navcards. Thank God. 流石ね。こっちはシステムと制御回路の接続を確保した、筈よ。多分。 Isaac Yeah. そうかい。 ... Isaac It doesn t recognize the new junction. 制御回路を認識してないみたいだな。 Ellie I think I ve got it from up here. おかしいわね。繋がってる筈なのに。 Isaac Or maybe just rewire it from down here. (whisper) (ここから直接接続した方が早そうだな) Ellie What? Didn t hear you. 何ですって?聞こえないわよ? Isaac Ah. Nothing... Nothing. あーいや、何でもない。何でもない。 ... Ellie I did it! I got it started! やったわ!始動出来た! Isaac Uh... (やれやれ) Ellie There s a lift on the other side. I ll turn around and you can get on. 反対側にデッキに上がるためのリフトがある。乗り込みやすいように掘削機を回頭させてあげるわ。 Isaac Thanks. そりゃ、どうも。 ... Isaac Ok I m on! よし、乗ったぞ。 Ellie Alrighty, let s see what this beast can do... 了解よ。さあ、この怪物の性能を見せてもらおうじゃないの。 掘削機デッキ上~行政区画へ Ellie These bastards are everywhere... 奴ら、そこら中にいるわ! Ellie The mines are swarming with these things. どこもかしこも奴らがうようよしてる。 Ellie If there re this many down here, how many do we think are above us? ここにこれほどのネクロモーフ達がいるのなら、一体上にはどれだけいるのかしら? ... Ellie Hang on. We re coming up on more of that stuff. Sorry... 気をつけて、奴らの大群が上がって来るわ。悪いけどよろしく! ... Ellie You okay out there? そっちは大丈夫? Isaac Oh yeah. Good times. ああ、楽ませてもらってるよ、とっても! ... Ellie They re climbing up the sides! 側面から上がって来てる! Isaac I ll try to keep them off! You just steer clear of those walls. なんとかする!お前は操縦に集中してくれ! ... Isaac Whoa whoa whoa whoa whoa! Stop! STOP! おい、おいおいおいおい!止めろ止めろ! Ellie Looks like we ve reached the foundation pylons of the Government Sector. どうやらここが行政区画の基底部のようね。 Isaac So how do we get in there? どうやって中に入る? Ellie Straight ahead. We do have a giant drill. ……まっすぐ、突っ切る。幸い大きなドリルもあるしね。 Isaac You know I m riding on top of this thing, right? Ellie? Ellie? Ellie! Ellie! Ellie! おい、俺が乗ってる事を忘れてないだろうな?まさか、Ellie? おいっ!!
https://w.atwiki.jp/ascidian/pages/40.html
論文名 Autonomous muscle cell differentiation in partial ascidian embryos according to the newly verified cell lineages. 著者 Deno T, Nishida H, Satoh N. 雑誌 Dev Biol. 1984 Aug;104(2) 322-8.Click here to read PubMed 内容の説明 ホヤ筋肉の自立分化